Game Night!: This weekend! https://www.facebook.com/events/317792721696252/
I love Ratchet and Clank, but this game really didn't 'FEEL' like a Ratchet and Clank Game, at all. Many people complained about it being too short. Well, it was short but that wasn't the problem. To me, it felt like 'something was missing'. You stayed on the same planet the whole time, so it didn't feel like I was getting any where, because I wasn't traveling to different places -- in search of things. Also, it seemed like I was re-playing the same boards, just in a different cave, with different rock textures.
The 3rd game in the 'Future Series', "A Crack In Time", went above and beyond (even thought the weapons were complete shit). I guess 'Quest For Booty' was an attempted at episodic gaming? Which would have been fine, if it felt like it belong to the R&C series. And there wasn't a year and a half break in between.
Game Traits applied to Ratchet & Clank Future: Quest for Booty (PS3) by funkzillabot